The rules do not bend to the story
The narrator cannot award a qualification you failed, refill spent materials or turn an unsuccessful mission into success. Your next choice begins from the outcome the game recorded.
A persistent science-fiction RPG
Build one character, develop your technology and grow an entire operation. Play in a world that records your decisions and remembers their consequences.

Cybertech world illustrations throughout this website show its setting and capabilities, not software screenshots. Campaign duration describes the design, not a fixed completion time.
The RPG comes first
CYBERTECH is not a narrator improvising rules around the next scene. Resources, people, technology and outcomes are governed by the game. AI turns those recorded results into natural narration and dialogue.
The narrator cannot award a qualification you failed, refill spent materials or turn an unsuccessful mission into success. Your next choice begins from the outcome the game recorded.
Items, settlements, contacts, discoveries, finances and relationships are part of your continuing world. What you do now can change your options many missions later.
A needed component can become a journey, a salvage project or a fabrication job. The world determines what exists. You choose a legitimate way to work with it.
Read the situation, use a suggested action or describe your approach in plain language. The structured game sits underneath narration, dialogue and guidance that help you understand what is happening.
What playing actually feels like
You do not need to invent the rules yourself. Each decision connects your character, available equipment and real world state.
Understand where you are, what is happening and what your character can legitimately know. Unverified information stays distinct from established evidence.
Use a relevant suggested action or describe what you want to try in plain language. Prepare, investigate, negotiate, engineer, travel or fight as the situation requires.
Skills, equipment, injuries, position, risk and world state determine the outcome. When dice matter, the interface presents the committed roll, not a new roll invented by the narrator.
AI presents the recorded result. Resources, relationships, evidence, wounds and opportunities carry forward into your next decision. Your history stays part of the game.
Build your character
Develop earned expertise and configure technology around the jobs you want to handle. Your choices become a personal route through one continuing life.

Character and professions
Develop one continuing character through training, qualifications and specialist capability. Become able to solve more problems yourself.
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Cybernetics, gems and shards
Configure cybernetics with gems and shards. Develop specialist builds, reconfigure their purpose and expand your options over time.
Read the full guide →Build your operation
A mobile headquarters connects your facilities, resources, projects and vehicles. The infrastructure you build gives you practical options you did not have earlier.

The Command Carrier
Grow from almost nothing into a mobile headquarters with specialist rooms, engineering, medical support, storage and vehicle capability.
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Engineering and resources
Salvage, fabricate, manufacture, convert and maintain. Find legitimate ways around shortages without making finite resources meaningless.
Read the full guide →Live inside the world
Settlements are recorded places, and organisations have real obligations. Learn how the persistent world and its economy give your planning something solid to work against.

Persistent world
Settlements, stock, people and discoveries exist as game state. What you use, lose or learn remains part of your world.
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Work, finance and organisations
Earn wages, finance projects, pay specialists and carry real obligations. Organisations have budgets and commitments of their own.
Read the full guide →Choose how to reach the answer
Fuel, distance, evidence and other people's knowledge can all shape a solution. Problems do not need to be entirely scripted to create substantial play.

Travel, vehicles and time
Plan routes, fuel, cargo, craft and time. Land, water and flight capability change where you can operate and what you can bring back.
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NPCs, knowledge and investigation
Work with autonomous people, separate evidence from suspicion and carry unresolved discoveries forward. Knowledge is part of the world.
Read the full guide →Keep your own timeline
The authored campaign supplies direction. Your solutions, failures and accumulated capability create the version of that campaign you experience.

Campaign and long-term progression
100 major missions across 10 arcs, with freeform play around them. Failure changes your route without rewriting your history.
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AI narration and guided play
Choose your approach in plain language and tailor the narration. Presentation changes how the world is described, never its truth.
Read the full guide →One need. Several connected systems.
This example shows why CYBERTECH's depth is in systems affecting systems, not simply longer narration.
Connected decisions
The local supply has been consumed. You investigate salvage, a regional supplier or a different manufacturing route. None of those options quietly restores the missing stock.
Connected decisions
The chosen source requires suitable craft, fuel, cargo capacity and access. You budget for the item, the journey and any specialist work it requires.
Connected decisions
Work, imports and travel take time. A deadline may pass or equipment become due for maintenance while you pursue the solution.
Connected decisions
Your approach changes funds, materials, time and readiness. Later missions work with that state, including the consequences of the original shortage.
Designed for long-form progression
Across a campaign designed for roughly two years of sustained play, progression expands what you can legitimately do. It never exempts you from the world.
Early on, you may lack the money, qualification, vehicle or facility. Later, your own capability and infrastructure can open several genuine approaches.
100 major missions across 10 arcs provide structure. Resource sourcing, projects, training, relationships, Carrier development and self-directed decisions create play around those missions.
A failed operation can cost resources, standing, time or rewards. Legitimate outside help and recovery routes can move the campaign forward while keeping that failure on record.
One character may carry debt, another may preserve a grant. One may qualify, another may rely on a specialist. Both timelines remain legitimate parts of their continuing worlds.
Part of VISINVOKE
CYBERTECH is its own science-fiction RPG. These separate products have their own purposes and account access. Each card opens that product's website.

One connected hub for supported Windows products.

A separate tabletop encounter and combat management system.

Environment packs for tactical locations and adventures.

Guided fantasy image creation for a chosen subject.

Guided images for websites, brochures and commercial collections.

A separate service-operations system within VISINVOKE.

Clear answers
The essentials of one character, a persistent world and a narrator that respects the game.
No. CYBERTECH is a persistent system-driven science-fiction RPG. The game determines and records outcomes, resources and world state. AI then presents that truth through narration, dialogue and guidance.
You control one persistent character. NPCs remain autonomous people with their own knowledge, relationships and priorities. Your contacts, facilities and specialist support can grow without turning those people into additional player characters.
Yes. The 100-mission campaign across 10 arcs gives direction, while freeform play lets you find your own solutions. Travel, engineering, trade, investigation and outside specialists can all become part of your chosen route.
Failure remains recorded. Objectives, rewards, time, resources or standing can be lost. Legitimate recovery routes allow the campaign to continue with those consequences rather than pretending you succeeded.
CYBERTECH is designed for roughly two years of sustained play and progression. Time spent sourcing resources, developing your Carrier, configuring technology and dealing with consequences extends beyond the major campaign missions.
No. Narration style, detail, dialogue and combat presentation alter how the experience is described. The underlying rules, committed outcomes and persistent world state remain authoritative.

Continue in VISINVOKE
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